At the moment I can hit somewhere between 1-150 on enemies using normal polearm swings. Works wonders sometimes, but yes their damage does vary wildly. They even hit some spots the ranged classes cannot from direct LOS. The sheer range of the spears/polearms allow for some ridiculously easy camp spots,at least as far as my level 22 has seen. In my opinion,a warrior > spearman is a nice choice if you're going down the warrior path. They are arguably the best class in the game since they also have a healing sub-class that doubles as an anti-undead cleric,alongside a fire/poison and an ice/lightning sub-classes. Magicians level up slowly to begin with,but gain massive power. My characters a swordsman, but(being new), you should use a thief since their the most adaptable class. + Can use daggers(close range) or stars(long-range)Īssassin: Very fast, long-range attacks Some support skills Not as skilled as the Bowman classes with long-rangeīandit: High-avoidability Uses either a high-damage dagger or a very fast dagger Has steal ability and other useful skills Not as skilled as the Swordsman classes at close-range ![]() Hunter: Fast not as strong as CrossbowmanĬrossbowman: Strong not as fast as Hunter + Able to use light swords, axes, and blunt weapons + High avoidability, due to high dexterity Wizard(Ice/Lightning): Can temporarily freeze enemies/ Area damageĬleric: Support magic, Heal, High damage v. ![]() Wizard(Fire/Poison): Higher damage/ poisons enemies Harder class to get to, due to low attack as a beginner Spearmen: Longer range than the other two higher defense slow Page: Lower attack str, but skills that help them lower enemy strength Not very high dex, leading to a huge range in damage (unless your stupid and don't add str and only dex)įighter: Amazing attacking ability, but weak against magic
0 Comments
Leave a Reply. |